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GopherCon 2016: Raphael Simon - goa: A New Approach to Microservice Development in Go
Raphael Simon
GopherCon 2016: Takuya Ueda - Go for Mobile Games
GopherCon 2016: Bill O'Farrell - Porting Go to the IBM z Architecture
GopherCon 2015: Code Generation For...
GopherCon 2015
Sarah Adams
GopherCon 2015: Go GC: Latency Prob...
GopherCon 2015
Rick Hudson
GopherCon 2015: Rewriting the Parse...
GopherCon 2015
Abhishek Kona
GopherCon 2015: How Go was made
GopherCon 2015
Andrew Gerrand
How a complete beginner learned Go...
GopherCon 2015
Audrey Lim
GopherCon 2015: The Roots of Go
GopherCon 2015
Baishampayan Ghose
GopherCon 2015: Cayley: Building a...
GopherCon 2015
Barak Michener
GopherCon 2015: Static Code Analysi...
GopherCon 2015
Ben Johnson
Prometheus: Designing and Implement...
GopherCon 2015
Bjorn Rabenstein
GopherCon 2015: Delve Into Go
GopherCon 2015
Derek Parker
GopherCon 2015: Go Dynamic Tools
GopherCon 2015
Dmitry Vyukov
GopherCon 2015: Go For Mobile Devic...
GopherCon 2015
Hana Kim
GopherCon 2015: Simplicity and Go
GopherCon 2015
Katherine Cox Buday
GopherCon 2015: Betting the Company...
GopherCon 2015
Kelsey Hightower
GopherCon 2015: What Could Go Wrong...
GopherCon 2015
Kevin Cantwell
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IT EXPLAINED 數位轉型攻略 VIII